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	<title>Comments on: Avatar Affinity</title>
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	<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/</link>
	<description>wondering about the wonderful webby things, connection and innovation</description>
	<pubDate>Wed, 19 Nov 2008 04:29:37 +0000</pubDate>
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		<title>By: Dale Innis</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-858</link>
		<dc:creator>Dale Innis</dc:creator>
		<pubDate>Wed, 19 Mar 2008 20:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-858</guid>
		<description>For me this is like asking if I have body affinity.  :)  My avatar is me in a good virtual world (of which so far I've experienced just two: SL and WoW) to the same extent my body is me in the default world.

So basically, heck yes!

AV : SL :: body : RL</description>
		<content:encoded><![CDATA[<p>For me this is like asking if I have body affinity.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  My avatar is me in a good virtual world (of which so far I&#8217;ve experienced just two: SL and WoW) to the same extent my body is me in the default world.</p>
<p>So basically, heck yes!</p>
<p>AV : SL :: body : RL</p>
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		<title>By: Virtual Essentials &#171; wonderwebby</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-857</link>
		<dc:creator>Virtual Essentials &#171; wonderwebby</dc:creator>
		<pubDate>Wed, 19 Mar 2008 05:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-857</guid>
		<description>[...] this music video about the person who dares to be different?  I like flexibility in choosing how my avatar looks, and I am always fascinated in the ways people represent themselves. If you look like an out of the [...]</description>
		<content:encoded><![CDATA[<p>[...] this music video about the person who dares to be different?  I like flexibility in choosing how my avatar looks, and I am always fascinated in the ways people represent themselves. If you look like an out of the [...]</p>
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		<title>By: Solanio7</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-744</link>
		<dc:creator>Solanio7</dc:creator>
		<pubDate>Tue, 22 Jan 2008 20:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-744</guid>
		<description>Heya WW,

I wrote a blog post myself about avatar affinity and the need to account for avatar personalization to help create an attractive space. I really think, as I stated there, that "avatar affinity" along with your social network are the two main considerations that will help create social traction for a virtual space beyond other merits, such as better services, graphics, etc. Take in point, World of Warcraft (game I know but it also doubles as a virtual world in some sense): in many ways, it's looking very dated graphic wise and I feel has been outdone by some copies looking to improve the model - and yet it still maintains a dominant force in the marketplace (news feed just said it has reached the 10 million mark) that dwarfs all others. Why? Because of the personification and personal investment in the avatar and the social links to the community. Such would have to be given up or diminished in any move to an alternate vendor so such considerations give traction to that space. Virtual worlds, imho, will see the same sort of manifestation of traction IF they allow for a similar nuance and investment potential in avatars, personal space, and links to social groups.

For virtual worlds where the function incorporates some need to function outside the activity (say education or business), there could be drivers to bring users into the world who really don't have an affinity per se to their avatar - not to say that their AV isn't important to them. I think whether one identifies strongly or not with an AV, there is still the understanding that it represents your image and is therefore important. But for some users, should more mainstream use require adoption on the part of some, AVs can be merely seen as a means to function in the space.</description>
		<content:encoded><![CDATA[<p>Heya WW,</p>
<p>I wrote a blog post myself about avatar affinity and the need to account for avatar personalization to help create an attractive space. I really think, as I stated there, that &#8220;avatar affinity&#8221; along with your social network are the two main considerations that will help create social traction for a virtual space beyond other merits, such as better services, graphics, etc. Take in point, World of Warcraft (game I know but it also doubles as a virtual world in some sense): in many ways, it&#8217;s looking very dated graphic wise and I feel has been outdone by some copies looking to improve the model - and yet it still maintains a dominant force in the marketplace (news feed just said it has reached the 10 million mark) that dwarfs all others. Why? Because of the personification and personal investment in the avatar and the social links to the community. Such would have to be given up or diminished in any move to an alternate vendor so such considerations give traction to that space. Virtual worlds, imho, will see the same sort of manifestation of traction IF they allow for a similar nuance and investment potential in avatars, personal space, and links to social groups.</p>
<p>For virtual worlds where the function incorporates some need to function outside the activity (say education or business), there could be drivers to bring users into the world who really don&#8217;t have an affinity per se to their avatar - not to say that their AV isn&#8217;t important to them. I think whether one identifies strongly or not with an AV, there is still the understanding that it represents your image and is therefore important. But for some users, should more mainstream use require adoption on the part of some, AVs can be merely seen as a means to function in the space.</p>
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		<title>By: wonderwebby</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-741</link>
		<dc:creator>wonderwebby</dc:creator>
		<pubDate>Mon, 21 Jan 2008 08:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-741</guid>
		<description>hi Amagard, 
exactly, they do feel like soldiers in an army when there is no freedom for creativity. You also make a good point that it is great to have better pptions than the real world to enhance your physical environment. I guess that's why it's so important to be able to create or "ensemble" in a virtual world.

And Luis, you are so very welcome, I'm glad I was able to help :)</description>
		<content:encoded><![CDATA[<p>hi Amagard,<br />
exactly, they do feel like soldiers in an army when there is no freedom for creativity. You also make a good point that it is great to have better pptions than the real world to enhance your physical environment. I guess that&#8217;s why it&#8217;s so important to be able to create or &#8220;ensemble&#8221; in a virtual world.</p>
<p>And Luis, you are so very welcome, I&#8217;m glad I was able to help <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: amagard</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-740</link>
		<dc:creator>amagard</dc:creator>
		<pubDate>Mon, 21 Jan 2008 08:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-740</guid>
		<description>I agree that the functionality to create an own avatar with all the flexibility and options you can have - from skin to face to clothes - is essential for a great virtual life experience. I hate virtual worlds where everyone looks the same or similar - like soldiers in an army. There is no good reason to visit a virtual world where you have to give up your individuality and creativity.
Finally a virtual world should give you better options to some extent than real world to make it real attractive - and customizing all aspects of your experience is one of those essential advantages.</description>
		<content:encoded><![CDATA[<p>I agree that the functionality to create an own avatar with all the flexibility and options you can have - from skin to face to clothes - is essential for a great virtual life experience. I hate virtual worlds where everyone looks the same or similar - like soldiers in an army. There is no good reason to visit a virtual world where you have to give up your individuality and creativity.<br />
Finally a virtual world should give you better options to some extent than real world to make it real attractive - and customizing all aspects of your experience is one of those essential advantages.</p>
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		<title>By: Luis Suarez</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-738</link>
		<dc:creator>Luis Suarez</dc:creator>
		<pubDate>Fri, 18 Jan 2008 12:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-738</guid>
		<description>Hi Jazz! Thanks for dropping by the blog post I put together yesterday! I commented back, but just wanted to share a thought in here, on how much someone can be connected to their avatar if there is a real live connection with it. With the lovely present you gave me on such special date as the 6th of Jan. I just couldn't help but feel very grateful that you have re-gained my interest in virtual worlds again. Not that it was gone or anything. It just came back fully re-energised amongst many other things! 

So definitely I can relate to the lovely blog post you have put together above! Thanks for sharing it with us! :D</description>
		<content:encoded><![CDATA[<p>Hi Jazz! Thanks for dropping by the blog post I put together yesterday! I commented back, but just wanted to share a thought in here, on how much someone can be connected to their avatar if there is a real live connection with it. With the lovely present you gave me on such special date as the 6th of Jan. I just couldn&#8217;t help but feel very grateful that you have re-gained my interest in virtual worlds again. Not that it was gone or anything. It just came back fully re-energised amongst many other things! </p>
<p>So definitely I can relate to the lovely blog post you have put together above! Thanks for sharing it with us! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: E L S U A ~ A KM Blog by Luis Suarez &#187; Blog Archive &#187; What Did You Get for Christmas? I Got an Avatar from Far Far Away!</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-737</link>
		<dc:creator>E L S U A ~ A KM Blog by Luis Suarez &#187; Blog Archive &#187; What Did You Get for Christmas? I Got an Avatar from Far Far Away!</dc:creator>
		<pubDate>Fri, 18 Jan 2008 00:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-737</guid>
		<description>[...] the corporate world, and while Jasmin Tragas has put together an incredibly enlightening article on Avatar Affinity, here I am again revisiting the world of the metaverse. Yes, that is right. Even though I have been [...]</description>
		<content:encoded><![CDATA[<p>[...] the corporate world, and while Jasmin Tragas has put together an incredibly enlightening article on Avatar Affinity, here I am again revisiting the world of the metaverse. Yes, that is right. Even though I have been [...]</p>
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		<title>By: barryeverett</title>
		<link>http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-724</link>
		<dc:creator>barryeverett</dc:creator>
		<pubDate>Tue, 15 Jan 2008 14:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.wonderwebby.com/2008/01/15/avatar-affinity/#comment-724</guid>
		<description>Yes, my Av has attributes of my self, but not fur, or a suit and tie. Farnham Farrjones looks a little like my self decades ago, not quite as old or fat as I am now. The inner me? I would hope so, but since Virtualosity is about thoughts and words, the external me in SL is more about casual appearance than fashion. I would find it very difficult to talk to someone in RL who was wearing horns or a tail, but Farnham can keep a straight face (almost) when chatting with a bucket of ears (or whatever). I am still looking for a good deal on some sunglasses.</description>
		<content:encoded><![CDATA[<p>Yes, my Av has attributes of my self, but not fur, or a suit and tie. Farnham Farrjones looks a little like my self decades ago, not quite as old or fat as I am now. The inner me? I would hope so, but since Virtualosity is about thoughts and words, the external me in SL is more about casual appearance than fashion. I would find it very difficult to talk to someone in RL who was wearing horns or a tail, but Farnham can keep a straight face (almost) when chatting with a bucket of ears (or whatever). I am still looking for a good deal on some sunglasses.</p>
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