Archive for the 'creative therapy' Category

InWorld Art Therapy

Ginger PooleI was recently introduced to colleague Ginger Poole, a User Experience specialist and Information Architect who is completing a Masters in virtual art therapy.

“I feel that with ten million girls shopping for Barbie in 3D and two million Webkins in 3D worlds, the next generation sees 3D worlds the way teens now see Text Message and YouTube. It will be expected that everything will be virtual world from shopping to researching. Art therapy has a great opportunity to be of help to a generation in the media they are accustomed to, we just have to figure out how it works and how kids are relating to it. It’s time to start researching what works and what doesn’t’ work now.”

Ginger studied fine arts and worked in graphic design for ten years before moving into web development. “It was an exciting time to be involved with technology and I put down my personal art.” Five years later, during a personal crisis, she picked up her camera and started to take photos of children and discovered other forms of art could give her the same therapeutic benefits. So she made the decision to study art therapy, “I decided I wanted to help others find that comfort and healing too.”

” Group virtual world art therapy (InWorld Art Therapy) is entirely new. I have found only one person working in this medium so I would love to hear from anybody who might be interested or already trying this out. I will be doing the first research in September..”

” My target audience is high school students that refuse to come to a group therapy session or are more open to electronic means of communication than verbal.

Ginger expects students to:

  • be more willing to reveal more when “hidden” behind an avatar
  • practice social skills like assertiveness, honesty, empathy as practice for face to face encounters
  • feel a sense of community and relationship (compared to being online alone)
  • express themselves through 3D art which may more familiar to them

Although not intended to be a substitute for in-person art therapy, it provides an alternative for youth who don’t like the idea of participating in traditional art therapy. “Also, safety is of utmost concern. InWorld Art Therapy can only be conducted if you know the person’s real name, location and cell phone number and of course if the person is a minor, with parental consent.”

If you know of anybody else working in this field, please leave a comment. What do you think about using virtual worlds for therapy?

Narrative Therapy

Have you heard about narrative therapy before? I think it’s wonderful the way art and media can play a role in therapy, the way we express ourselves and communicate.
Joanna Young, who has a great blog with helpful writing advice, recently posted about MADaboutART
From their site:

MADaboutART’s HIV and empowerment programme for children and young people uses art-based and narrative therapy interventions and experiential learning to build knowledge, skills and confidence. We have established a purpose-built arts and education centre at our base in Nekkies, a township outside Knysna in the Western Cape of South Africa where we run after-schools MAD clubs where children aged 10 upwards can learn about HIV and AIDS and how to protect themselves in a fun and safe environment. We also undertake outreach work with affected and vulnerable populations, both directly and by training teachers and youth workers. We collaborate with libraries and art galleries to create HIV art competitions and community awareness exhibitions. We have just begun our first programme with pre-school children.

You can download Joanna’s Powerful Writing PDF (featuring a quote by yours truly) and make a donation to MadAbout Art on her blog post.

Storytelling is so powerful, isn’t it? So I wonder if blogging, tweeting and putting photos on Flickr counts as therapy?

a facial expression emerging through coloured lights

Mother’s Art

I hung these on my wall today. My mum did them.

Charcoal by Coralie Coralie mixed media
It’s physically painful for her to draw or paint, but she still does it. I’m so proud of her.

Expression Therapy

A comment from Sol overnight about the therapeutic benefits of virtual worlds reminded me of the benefits found in art therapy.Way back in my final year of high school, my art research topic was “expression”. I studied the Expressionists and interviewed Art Therapists from psychiatric institutions who use art as a means of helping individuals deal with emotion.
Later I studied the ability of capturing a “sublime” moment on canvas and in animation. As you can see, I love the use of art and new media to delve into the psyche, the potential for the visual to encapsulate emotion and provoke response. At one point I wanted to become an Art therapist myself.

Virtual worlds offer amazing potential to provoke this kind of emotional response. I wonder if this aspect has really been exploited yet? As Pranab Sharma pointed out in a recent post, user-generated content is a compelling interaction in virtual worlds like Secondlife.

Could virtual worlds offer an opportunity for people to deal with emotion in a traumatic situation? If we taught people getting psychiatric care how to use Secondlife, not just from a collaborative aspect (which I believe is happening already) but from a more tactile, physical, visual response. Imagine an exhibition in secondlife of object created by people who have trouble expressing themselves in the real world.

It also makes me wonder how much people under-estimate user generated content as a significant emotionally engaging interaction between the user and their virtual experience.
Landscape art has a long way to go in secondlife. I don’t quite understand why art galleries in secondlife tend to be two dimensional. The abstract landscapes I have seen (such as that by Spillebeen Mayo) are far more engaging -compelling in a virtual world due to scale and design.

One day I would love to visit a virtual abstract landscape created by a community of people who were able to process emotions in the creative process. I think the outcome could issue a challenge to levels of creativity found in virtual worlds and maybe even help individuals in society a little :)


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Disclaimer: the postings on this site are my own and don’t necessarily represent IBM’s positions, strategies or opinions.

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